SOFlow v1.2
- The SOFlow Component Shortcuts window has been added to the SDK. The window allows for easy creation of most components (MonoBehaviours and ScriptableObjects) that are part of the SDK. As the list of components will inevitably grow within the window, we are able to search for specific components we need in the window.
- I am personally very excited about this one. We can now turn any numeric field into slider from within the inspector! No need to add a Slider attribute to variables at all. Sliders for supported numeric fields can easily be toggled by pressing the [S] button on the right side of the field. The min and max values for the sliders are also adjustable to your liking. Whether sliders are used and their min and max values are saved to your local copy of the project.
- Primitive data types (including PrimitiveData, IntData, StringData, etc.) can now have their values reset to their starting values. This allows us to implement things like an HP value for a unit without needing to create another data asset to store the Max HP of the unit. We can simply call HP.ResetValue() to return the HP back to its starting value.
- Game Event Raisers can now loop the events they call. This is useful for creating timers or repeating events over short or long periods of time.
Files
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SOFlow
A ScriptableObject oriented design SDK.
More posts
- SOFlow v1.4Jan 26, 2020
- SOFlow v1.3Jan 01, 2020
- SOFlow v1.1Nov 23, 2019
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